stoe-game/stoe-game.lisp

55 lines
2 KiB
Common Lisp

#|
This file is a part of stoe project.
Copyright (c) 2015 Renaud Casenave-Péré (renaud@casenave-pere.fr)
|#
(uiop:define-package :stoe-game
(:use :cl :stoe))
(in-package :stoe-game)
(defun load-cube ()
(locking-scene
(create-model "cube" #P"data/cube.dae")))
(defun load-tie ()
(locking-scene
(create-model "tie fighter" #P"data/TypeFighter.dae")))
(defun load-levi ()
(locking-scene
(create-model "levi" #P"data/levi.dae")))
(defun setup-input ()
(global-set-key :escape #'quit)
(global-set-key (:e :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dz -0.1)))
(global-set-key (:j :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dz 0.1)))
(global-set-key (:q :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dx -0.1)))
(global-set-key (:k :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dx 0.1)))
(global-set-key (:o :continuous) (lambda () (rotate (component (main-camera) 'scene-object-component) :dz -2)))
(global-set-key (:u :continuous) (lambda () (rotate (component (main-camera) 'scene-object-component) :dz 2)))
(let (freelook-mode)
(flet ((set-freelook (enable)
(setf freelook-mode enable))
(freelook-move (dx dy)
(when freelook-mode
(rotate (component (main-camera) 'scene-object-component) :dx dx :dy dy))))
(global-set-key 3 #'set-freelook t)
(global-set-key (3 :release) #'set-freelook nil)
(global-set-motion #'freelook-move :dx :dy))))
(defun initialize (&optional argv)
(declare (ignore argv))
(setup-input)
(create-world "World"))
(defun finalize ())
(defun update (delta-time)
(declare (ignore delta-time))
(unless (null (world))
(locking-scene
(with-components (camera-component scene-object-component) (main-camera)
(with-slots (position direction) scene-object-component
(update-view camera-component position direction))))))
(defmodule stoe-game :game)