Use new entity API

This commit is contained in:
Renaud Casenave-Péré 2016-04-09 13:03:56 +02:00
parent 7ce11ace97
commit 43edd539f4

View file

@ -21,18 +21,18 @@
(defun setup-input ()
(global-set-key :escape #'quit)
(global-set-key (:e :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dz -0.1)))
(global-set-key (:j :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dz 0.1)))
(global-set-key (:q :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dx -0.1)))
(global-set-key (:k :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dx 0.1)))
(global-set-key (:o :continuous) (lambda () (rotate (get-first-component (main-camera (world)) :graph-node) :dz -2)))
(global-set-key (:u :continuous) (lambda () (rotate (get-first-component (main-camera (world)) :graph-node) :dz 2)))
(global-set-key (:e :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dz -0.1)))
(global-set-key (:j :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dz 0.1)))
(global-set-key (:q :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dx -0.1)))
(global-set-key (:k :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dx 0.1)))
(global-set-key (:o :continuous) (lambda () (rotate (component (main-camera) 'scene-object-component) :dz -2)))
(global-set-key (:u :continuous) (lambda () (rotate (component (main-camera) 'scene-object-component) :dz 2)))
(let (freelook-mode)
(flet ((set-freelook (enable)
(setf freelook-mode enable))
(freelook-move (dx dy)
(when freelook-mode
(rotate (get-first-component (main-camera (world)) :graph-node) :dx dx :dy dy))))
(rotate (component (main-camera) 'scene-object-component) :dx dx :dy dy))))
(global-set-key 3 #'set-freelook t)
(global-set-key (3 :release) #'set-freelook nil)
(global-set-motion #'freelook-move :dx :dy))))
@ -40,7 +40,7 @@
(defun initialize (&optional argv)
(declare (ignore argv))
(setup-input)
(create-world))
(create-world "World"))
(defun finalize ())
@ -48,7 +48,8 @@
(declare (ignore delta-time))
(unless (null (world))
(locking-scene
(when (main-camera (world))
(update-view (get-first-component (main-camera (world)) :camera))))))
(with-components (camera-component scene-object-component) (main-camera)
(with-slots (position direction) scene-object-component
(update-view camera-component position direction))))))
(defmodule stoe-game :game)