#undef SLOT #include #include #include #include #include #include // adapt "MY_APP" (here: from "my-app.asd") extern "C" void init_lib_MY_APP__ALL_SYSTEMS(cl_object); int catch_all_qexec() { int ret = 0; CL_CATCH_ALL_BEGIN(ecl_process_env()) { ret = QApplication::exec(); } CL_CATCH_ALL_END; return ret; } int main(int argc, char** argv) { //EQL::ini(argc, argv); // obsolete, was needed on some OS years ago QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); // for Qt WebEngine QApplication qapp(argc, argv); QTextCodec* utf8 = QTextCodec::codecForName("UTF-8"); QTextCodec::setCodecForLocale(utf8); // Hint: use QSettings or similar to store your language settings. // It is put here because it must load _before_ the Lisp code is executed. // You'll probably find a more elegant solution by yourself. QString language("es"); // example: spanish QTranslator tr, trQt; if(tr.load("eql_" + language)) { qapp.installTranslator(&tr); if(trQt.load("qt_" + language)) { qapp.installTranslator(&trQt); }} EQL eql; #ifdef Q_OS_WIN // print output would crash program eql.ignoreIOStreams(); #endif // adapt "MY_APP" (here: from "my-app.asd") eql.exec(init_lib_MY_APP__ALL_SYSTEMS); return catch_all_qexec(); } // closing the main/last window will quit the program