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Renaud Casenave-Péré 764baddb3c fix the render module to use the scene graph defined in game module
Modify the mesh class to use a foreign array for the vertex and index
streams to pass to opengl, but the memory is not yet properly managed.

Add a function to render each node in the scene graph when it finds a
mesh component.
2014-11-10 16:54:02 +09:00
src fix the render module to use the scene graph defined in game module 2014-11-10 16:54:02 +09:00
t cl-test-more has been renamed prove 2014-11-09 12:17:24 +09:00
.gitignore Initial Commit: bootstrap project with cl-project 2014-01-02 20:56:35 +09:00
README.md Initial Commit: bootstrap project with cl-project 2014-01-02 20:56:35 +09:00
README.org Initial Commit: bootstrap project with cl-project 2014-01-02 20:56:35 +09:00
stoe-test.asd cl-test-more has been renamed prove 2014-11-09 12:17:24 +09:00
stoe.asd fix the render module to use the scene graph defined in game module 2014-11-10 16:54:02 +09:00

Stoe - SaintOEngine - A 3d engine in common-lisp

Usage

Installation

Author

Copyright (c) 2014 Renaud Casenave-Péré (renaud@casenave-pere.fr)

License

Licensed under the GPL3 License.