No description
Resources are loaded as binary or lisp files. A streamed resource is also planned but not yet implemented. Resources are shared and loading happens asynchronically, powered by promises. Resources are used through proxies that shares a weak pointer. When a proxy is gc'd, a finalizer is triggered using trivial-garbage to release the resource. |
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|---|---|---|
| core | ||
| data | ||
| engine | ||
| game | ||
| maths | ||
| t | ||
| test | ||
| .gitignore | ||
| README.md | ||
| README.org | ||
| stoe-test.asd | ||
| stoe.asd | ||
| VERSION | ||
Stoe - SaintOEngine - A 3d engine in common-lisp
Usage
Installation
Author
- Renaud Casenave-Péré (renaud@casenave-pere.fr)
Copyright
Copyright (c) 2014 Renaud Casenave-Péré (renaud@casenave-pere.fr)
License
Licensed under the GPL3 License.