stoe/engine/all.lisp
Renaud Casenave-Péré 8838362c26 Implement an entity-component system and a scene graph
Use entities and components to define objects in the game world
and represent the game scene as a graph
2016-04-04 22:46:46 +02:00

20 lines
481 B
Common Lisp

#|
This file is a part of stoe project.
Copyright (c) 2015 Renaud Casenave-Péré (renaud@casenave-pere.fr)
|#
(uiop:define-package :stoe/engine/all
(:nicknames :engine)
(:use-reexport
:stoe/engine/gl-utils
:stoe/engine/mesh
:stoe/engine/scene-graph
:stoe/engine/camera
:stoe/engine/scene
:stoe/engine/input
:stoe/engine/viewport
:stoe/engine/shaders
:stoe/engine/render
:stoe/engine/model
#+stoe-foreign-assets
:stoe/engine/import))