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Renaud Casenave-Péré 0a5d24fe3e Use the renderer to show some meshes
Create some classes to store the mesh data streams and adapt the import
file accordingly.
Add object and camera classes to be manipulated by the game.
Render the meshes in the graph scene using only position vertex stream
and an unicolor shader.
Also add some models and a startup package to ease testing.
2015-12-27 17:09:06 +01:00
core Move around some defgeneric to be used in various situations 2015-12-27 17:09:06 +01:00
data Use the renderer to show some meshes 2015-12-27 17:09:06 +01:00
engine Use the renderer to show some meshes 2015-12-27 17:09:06 +01:00
game Rewrite job system using clos 2015-12-27 17:09:05 +01:00
maths Move around some defgeneric to be used in various situations 2015-12-27 17:09:06 +01:00
shader Use defparameter to declare shader variables 2015-12-27 17:09:05 +01:00
t Refactor packages layout using inferred-packages-system 2015-12-27 17:09:05 +01:00
test Add a resource module 2015-12-27 17:09:05 +01:00
.gitignore Initial Commit: bootstrap project with cl-project 2014-01-02 20:56:35 +09:00
README.md Initial Commit: bootstrap project with cl-project 2014-01-02 20:56:35 +09:00
README.org Initial Commit: bootstrap project with cl-project 2014-01-02 20:56:35 +09:00
startup.lisp Use the renderer to show some meshes 2015-12-27 17:09:06 +01:00
stoe-test.asd cl-test-more has been renamed prove 2014-11-09 12:17:24 +09:00
stoe.asd Use the renderer to show some meshes 2015-12-27 17:09:06 +01:00
VERSION Refactor packages layout using inferred-packages-system 2015-12-27 17:09:05 +01:00

Stoe - SaintOEngine - A 3d engine in common-lisp

Usage

Installation

Author

Copyright (c) 2014 Renaud Casenave-Péré (renaud@casenave-pere.fr)

License

Licensed under the GPL3 License.