No description
Create some classes to store the mesh data streams and adapt the import file accordingly. Add object and camera classes to be manipulated by the game. Render the meshes in the graph scene using only position vertex stream and an unicolor shader. Also add some models and a startup package to ease testing. |
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|---|---|---|
| core | ||
| data | ||
| engine | ||
| game | ||
| maths | ||
| shader | ||
| t | ||
| test | ||
| .gitignore | ||
| README.md | ||
| README.org | ||
| startup.lisp | ||
| stoe-test.asd | ||
| stoe.asd | ||
| VERSION | ||
Stoe - SaintOEngine - A 3d engine in common-lisp
Usage
Installation
Author
- Renaud Casenave-Péré (renaud@casenave-pere.fr)
Copyright
Copyright (c) 2014 Renaud Casenave-Péré (renaud@casenave-pere.fr)
License
Licensed under the GPL3 License.