Create some classes to store the mesh data streams and adapt the import file accordingly. Add object and camera classes to be manipulated by the game. Render the meshes in the graph scene using only position vertex stream and an unicolor shader. Also add some models and a startup package to ease testing. |
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| .. | ||
| cube.dae | ||
| cube.lisp | ||
| TieFighter.dae | ||
| triangle.lisp | ||