Use new entity API
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1 changed files with 11 additions and 10 deletions
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@ -21,18 +21,18 @@
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(defun setup-input ()
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(global-set-key :escape #'quit)
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(global-set-key (:e :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dz -0.1)))
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(global-set-key (:j :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dz 0.1)))
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(global-set-key (:q :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dx -0.1)))
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(global-set-key (:k :continuous) (lambda () (move (get-first-component (main-camera (world)) :graph-node) :dx 0.1)))
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(global-set-key (:o :continuous) (lambda () (rotate (get-first-component (main-camera (world)) :graph-node) :dz -2)))
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(global-set-key (:u :continuous) (lambda () (rotate (get-first-component (main-camera (world)) :graph-node) :dz 2)))
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(global-set-key (:e :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dz -0.1)))
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(global-set-key (:j :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dz 0.1)))
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(global-set-key (:q :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dx -0.1)))
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(global-set-key (:k :continuous) (lambda () (move (component (main-camera) 'scene-object-component) :dx 0.1)))
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(global-set-key (:o :continuous) (lambda () (rotate (component (main-camera) 'scene-object-component) :dz -2)))
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(global-set-key (:u :continuous) (lambda () (rotate (component (main-camera) 'scene-object-component) :dz 2)))
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(let (freelook-mode)
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(flet ((set-freelook (enable)
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(setf freelook-mode enable))
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(freelook-move (dx dy)
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(when freelook-mode
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(rotate (get-first-component (main-camera (world)) :graph-node) :dx dx :dy dy))))
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(rotate (component (main-camera) 'scene-object-component) :dx dx :dy dy))))
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(global-set-key 3 #'set-freelook t)
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(global-set-key (3 :release) #'set-freelook nil)
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(global-set-motion #'freelook-move :dx :dy))))
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@ -40,7 +40,7 @@
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(defun initialize (&optional argv)
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(declare (ignore argv))
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(setup-input)
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(create-world))
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(create-world "World"))
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(defun finalize ())
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@ -48,7 +48,8 @@
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(declare (ignore delta-time))
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(unless (null (world))
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(locking-scene
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(when (main-camera (world))
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(update-view (get-first-component (main-camera (world)) :camera))))))
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(with-components (camera-component scene-object-component) (main-camera)
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(with-slots (position direction) scene-object-component
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(update-view camera-component position direction))))))
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(defmodule stoe-game :game)
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